Sunday, February 27, 2011

Tournament... Failure

I was unable to place in the top 4 in the qualifier tournament today. I went 2W-1L-1D, which I'm not really pleased with at all. I made mistakes against an experienced Tau player and it cost me the game during the 3rd round. Drew against Witch Hunters, and won vs IG and Daemons. Everyone brought their A-game and A-lists, and there were a lot of really tough pairings straight off the bat.

It sucks to not advance onward, but at least I have learned a little bit about fielding a mech list. Perhaps it was too ambitious to run a tank heavy list with little practice beforehand, and perhaps I would have been better off using Lamenters who have a 1st and 3rd record in the 2 tournaments they've been used in.

Onto individual unit performance...

The librarian was pretty good overall, the shield of sanguinius is incredibly sub-par (I can't roll those 5 up covers for jack) but the blood lance has been surprisingly effective. Pretty much the only good rolling I did all day was with the blood lance (I know I know, poor dice can't take all the blame).

Land Raider Redeemer is always a solid unit for me and proved to be definitely worth it. The flamestorms are always a hit or miss, some games I wont fire them and others I'll wipe a squad clean off the table... but the strength of using it as an AV14 command bunker is priceless.

Vindicators straight up SUCKED until round 4. Sure, they had some really bad luck in the first three games but I was not pleased with their performance at all. Will I get rid of them? Probably not, I still like having the demolisher cannons at my disposal. Like the redeemer they're usually hit or miss, just today they were definitely more of a miss. Some weekends they have been really nasty though. Problem is, reliability is key for tournament play- so does the random nature of the vindicator give it any merit in a tourney list?

Baal Preds were reliable, and usually always are. They aren't amazing by any means, but they are definitely solid choices. Their sheer volume of shots and versatility makes them hard to suck even when I'm not rolling so hot. I am certainly interested in getting a 3rd asscan baal for my Dragons for higher pt games.

Rhino and tac squad were pretty mediocre, but how good could they have been? Lascannon out the top hatch was a bad plan, and next go-around I won't take a heavy weapon in the squad or just opt for the free missile launcher. I do however think the 12" move - unload - double tap of the boltgun is more useful over even a free ML, and I need to trick my sergeants with either a bolter or combi-melta instead of their bolt pistols (hangovers from 4th ed when you got the +1 A bonus).

Lastly I had a single las-auto pred. It fared alright. I don't recall it going above and beyond in any games, but it's got some decent firepower and at least it's mobile (and AV13) unlike the devastator team I was previously fielding.

Did some touchups to the army before I brought it in today, and hopefully I'll get some pics up sometime of the new and improved Dragons. Even though today was a lackluster showing, I won't be shelving them for future tourneys by any means. The army could use a little more refinement to get up to competitive 5th standards, but I definitely have some strengths going on and I like playing a varied tank force in contrast to my other armies.

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