Saturday, February 7, 2015

Mega Battle

Photos from a 3v3 battle at Dragon's Lair using 2 combined tables. My Blood Angels + Ultramarines + Space Wolves vs. Blood Angels (traitor) Grey Knights (traitor) and Necrons.

Wednesday, January 28, 2015

Just finished my new blood angels captain...

Painted this guy up this evening, just under 5 hours. Not my best painted mini ever, but really pleased how he came out.  My first model to adjust for the new Blood Angels codex! Will put up better pictures when there is light.

Wargear; Storm Shield, Artificer Armor, Valour's Edge (AP2 power sword for those non-BA players). Will take digital weapons if I have the points, giving him an overall cost of 145-155. The BA captain entry in the new codex is lightyears beyond the old codex. Might not be a super turbo killy street fighter, but nonetheless still very psyched. I mean, even artificer armor is a totally foreign concept to me...

Monday, January 26, 2015

Blood Angels 7th edition codex first impressions

My first honest reaction to the new BA codex was utter sadness and frustration.

The cynic in me looked at the changes of tactical marines (and scouts) as the only troops choices as a clear money grab by GW to push their new BA tactical marine box set. GW full and well knows that many 5th Ed BA players competitively stacked their lists with the former Assault Marines as troops, whether in a jump packing army or mechanized list.

However, this change was only the tip of the iceberg for me. Baal Predators moved to Heavy. Land Raiders moved from Dedicated Transports to Heavy for all but terminators. Sanguinary Priests are now HQ, and can no longer take Terminator armor (that makes my 2 sanguinary priests in Terminator armor unplayable).

This completely screwed over my Lamenters army, which now has no troops choices to field nor ability to use my Sanguinary Priests.

It also crushed my Blood Dragons army, which cannot field half the tanks it used to. With 2 vindicators, predator destructor, 2 baal predators, and land raider redeemer all competing for the 3 heavy support slots. The icing on the cake; my 4x plasma gun honor guard squad is no longer legitimate.

I was furious.

But then after giving it a few weeks to think about, I have to say I do enjoy this new codex even if GW was indeed going for a money grab to push new models.

...Because the new codex is genuinely back to BA's core roots. Baal Predators used to be heavy support. Rhino wall rushes with Tactical marines used to be BA's bread and butter. And now they are once more.

I think in terms of power, the codex is spot on. Yes I'm upset I have less tanks to field for my Blood Dragons, and will have to paint up new tactical marines for my Lamenters, but when I update my armies I'll be happy.

Because we're getting 140 point (bare bones) 10 man marine squads with free furious charge, and a free +1 initiative for following the Baal detachment org. 185 points with the fast rhino included. This is a serious improvement, as the same unit would have costed 35 more points in the 5th ed codex and without the free abilities to boot. Other down-costed, mainstay units: predators, baal predators (5 point storm bolters anyone?)... Cheaper librarians, vastly improved captains. Valours edge and artificer armor? Hell to the yes. It goes on and on.

So for all the doom and gloom that came with the new codex, I am actually excited to tweak my armies for the new codex and get BA on the table again. It's like classic blood angels but on steroids.

Sunday, July 6, 2014

My X-Wing Miniatures 100 pt Squadrons

Golden Blade of the Rebel Alliance:

Inspired by PC Game X-Wing vs. TIE Fighter, repainted to gold squadron colors.

Emperor's Sword of the Galactic Empire:

Inspired by the SW TCG, (canonized from ROTJ). Space blue scheme with jet black paneling, instead of prepaint light grey scheme with very dark grey paneling.

I always told myself I was going to get into this game I'd have to put my own flavor into my fleets. Stock ships simply won't do! Not that there's anything wrong with X-Wing prepaints, they're quite excellent.

Lists I've been running them as:

4x Green Squadron Pilots w/ Push the Limit & Stealth Device

7x Academy Pilots, Backstabber

More to come.... still working on a Flesh Eaters 40K army.

Friday, June 13, 2014

A brutal battle for the Relic

Lamenters vs. Imperial Guard (1500 pts)


+Inquisitorial Class C Encrypted Message:...Retrieve [REDACTED] heresy relic at any cost:... Local units may be TRAITOR..... Battle Barge Daughter of Tempests Mission Status: AFFIRMATIVE+

+Artifact Secured+

+Pict-Log M41.997+ Brother Captain of the First Company leads a heroic last charge

One last attempt by the traitor guardsmen to prevent the Lamenters from stealing their tainted relic

24 of 28 deployed battle brothers lost. Mission success. Deploy the servitors for body retrieval.

Sunday, June 1, 2014

The struggle against 40K Flyers & Lords of War

Fight fire with fire, right?

I never expected things like Shadowswords to be legal in standard games of Warhammer 40K, but apparently that is now the case. I'm not saying they're too good or anything - actually I think it's pretty awesome, the problem is I am late to the bandwagon of super-heavies. Mega-tanks and walkers aren't even the issue though - well placed Terminators can usually take care of them. It's the rampant amount of Flying vehicles in 7th edition that is really giving me trouble. My army has no anti-air weapons at all, and when I'm almost guaranteed to be facing off against some flyers every match - something's gotta give.

The first thing that came to mind was my Stormraven. But just as I was placing my army case down on the floor... one model I own caught the corner of my eye as I spotted on the bottom shelf of my desk.


Snap crackle pop. Can't wait to dunk some of those Necron croissant buttheads into the freakin' DIRT!

More to come

40K 1000 pt doubles tournament, 7th ed

So at the local store today there was a doubles tournament using 7th edition rules. I was paired with a random partner who turned out to be pretty cool. He was playing Tyranids. Even though we only managed 1-win on our record, I'm not sure if that's really indicitive of our performance. One of the other matches would have definitely been in our favor had the time not elapsed before we had a chance to finish the bottom of turn 4 (we went second, so that was pretty lame). The other game we faced 2 knight titans, pylon shield fortification things, basically one of the most cheesiest doubles lists I've ever seen. The guys playing the lists were nice though, and I understand it is a tournament so people are allowed to bring whatever the rules allow.

Here are some pics. Lots of flyers and big scary crap on almost every table. I am getting a much better grasp on the rules though. I think after a few more games I might be able to get my mojo back.

More to come